Technology & platform

Unity and OpenXR as a practical foundation for enterprise XR.

Unity provides a mature real-time 3D environment while OpenXR standardizes many headset and interaction interfaces. Together they support a cross-platform architecture without eliminating the need for device-specific testing.

Spatial 3D product presentation of a complex industrial machine

Technical context

What we consider when working with Unity & OpenXR.

Platforms are selected according to use case, audience, required functions, operations and availability — not brand preference.

01

OpenXR-based headset support where appropriate

02

XR Interaction Toolkit for interaction patterns

03

AR Foundation for supported mobile AR workflows

04

Platform-specific extensions when required

05

Performance profiling on target hardware

06

Reusable architecture for maintainable projects

Platform choice

Technology is only a good fit when it works in production.

Alongside rendering and interaction, we review rollout, device management, update paths, availability and the actual operating environment.

Clarify before committing

  • Which functions are available on the planned device generation?
  • Which OpenXR or platform-specific extensions are genuinely required?
  • How will apps, devices, users and updates be managed in production?
  • Which performance, ergonomics and offline requirements apply on site?

Related topics

Evaluate technology in the context of the whole project.

Device and platform choices are considered together with the use case, 3D data, integration and rollout.

Frequently asked questions

Unity & OpenXR in project context.

Does OpenXR mean one build works everywhere?

Not automatically. OpenXR reduces API fragmentation, but devices still differ in features, performance, deployment and vendor-specific extensions.

Why use Unity for XR?

Unity combines real-time 3D rendering, mature XR tooling, broad platform support and a large ecosystem suitable for many enterprise scenarios.

Check Unity & OpenXR against your actual use case.

We evaluate platform fit, target hardware, 3D data, integration and operations together instead of selecting technology in isolation.